Tuesday, 12 April 2016

RoC project going medieval on your ass

Hello again! With Neds Khorne renegade in the bag, and our warbands taking (unpainted) shape, we've turned our attention to the Warhammer world and rolled up our fantasy warbands. As I already mentioned (hope you're paying attention), I drew nurgle for the fantasy side of the project, so I got rolling the other night and came up with an absolute beast! Anyway, here's some fluff:

The small hamlet of Fakkhaven lies in the shadow of the Drakwald forest in the empire, a benighted place full of bandits and other, much more horrific dangers. Situated as it is, Fakkhaven has been destroyed and rebuilt many times in its history, but it's hardy citizens struggled on stubbornly, and eked out a living as woodsmen and subsistence farmers in spite of the ever present danger.
However, for the past three decades Fakkhaven has enjoyed an unprecedented period of peace, and while its inhabitants have become aggressively insular, it has avoided the predations of the myriad creatures that call the Drakwald home. It has been this way ever since the carnival came to town all those years ago.
You see, the carnival, while displaying gaiety and bright colours, had as rotten a core as it is possible to have. This carnival was the noisome cavalcade of Cholerus Wormtaste, Great Unclean One of Nurgle, and he and his troupe had been spreading glorious rot across the back roads of the empire for decades before Fakkhaven even existed. 
But when the carnival came to the hamlet, they found it prepared for their arrival, in a way. A terrified survivor of their last performance had come to Fakkhaven ahead of them, and warned of the horrors about to befall the community. The carnival pulled up in front of hastily prepared barricades with a lone figure before them. The man was Ethbert Cohaagen, appointed leader of Fakkhaven and the best warrior among them, having served the emperor as a halberdier for a large portion of his adult life. While now in his fifth decade, Cohaagen was still formidable, his ex issue halberd, driven by his powerful swing, had ended the life of many a raider over the years. 
A lone, cowled figure emerged from the caravan and started towards him, his grip on his halberd tightening as he readied himself. From the outside he was the picture of determination, but in his mind he was wracked with doubt. He was old now, older than he had any right to be and he could feel his age catching up with him. He was slowing now, and wracked with dull aches and other discomforts, and if he was honest with himself, the blood in his piss was a very bad sign. The hooded figure stopped before him, and began to talk. It was a dry rasping whisper, and none that cowered on the other side of the barricades could make out what was said, but they certainly noticed the slump in Cohaagens shoulders as he relaxed his guard. Suddenly, the emissary stepped to the side and beckoned Cohaagen toward the carnival cart, and the people of Fakkhaven were both surprised and relieved to see Cohaagen make his way towards it.
After a time Cohaagen re emerged and made his way back to the village, his step noticeably more assured, a youthful swagger back in his step. He told the villagers to open the gates and allow their new friends in, their fortunes were about to change for the better in a way they couldn't conceive. The people were unsure, but did as he bid once Alfred Weissman was hacked in two for voicing dissent. Something had happened to Cohaagen in that cart, but terror at his newfound strength forced obedience. As the cart rattled into the centre of the hamlet and it's curtains drew back to reveal disease made flesh in countless horrible forms, Fakkhaven fell to its knees in terrified supplication.
However, Father Wormtaste is a generous leader, gregarious and jolly he delights in interacting with his new subjects, even if they usually end the exchanges wracked with hideous illness. Cohaagen has become the red right hand of Father Wormtaste, defending the passes that lead to Fakkhaven and hunting down escapees who haven't accepted the Word of the Father with single minded brutality. As for Cohaagen himself, he has never felt better, a new vitality courses through his now leprous flesh, and while he was strong before he is now capable of wrestling a fully armoured warhorse to the ground without any effort at all. He has even grown fond of the little mites that follow him everywhere, delighting in their ridiculous vicious antics. For Ethbert Cohaagen, life is good again, and he will do whatever it takes to keep it that way.

So there you go! Champion of nurgle with nurgling infestation and strength (+3!), so I followed that to its ridiculous conclusion and gave him a two handed weapon, because strength 9 attacks should provide hilarity down the road. For his retinue, I rolled 7 humans, 2 orcs and 4 chaos goblins, so watch this space! 
Now I'll hand the reins back to Ned for some Tzeentch magicky bullshit 😉 thanks for looking! Oh, and here's the man himself, Mr. Cohaagen 

5 comments:

  1. Great way to kick off the Nurgle warband, mate! An intriguing storyline to boot. He's one tough bastard, that's for sure.

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  2. Ahh Nurgle, so many options for mutation and fun modelling!

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  3. Another excellent back story Rochie, what a way to bring your character to pretend life :)

    Strength 9 attacks will definitely be helpful too.

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  4. Nice glowing balls. Looking forward to the rest of the warband

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  5. brilliant start and what a beast !

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